If history predicts the future.
Would you change it?

Hello world,
we are playField.

We are an art collective that invites you to participate in interactive art installations on the brink of theater. Or is it the other way around? Scroll down to learn more.

Over ons

Over ons

Discover interactive and performative art with playField. We invite you to do more than just watch. Explore what’s possible for you as a member of the audience. Enjoy a shared experience, toy with new ideas, share your own thoughts, and maybe even co-direct the performance.

PlayField is a young art collective with a predilection for technology. We reflect on society and human behavior through art and a variety of sciences like philosophy, sociology, and data science. PlayField explores these topics by focussing on the spectator in a dramaturgy that combines reality with fiction.

Lana Schneider
Lana Schneider (°1991, Belgium) is maker, scenographer and visual artist.
Marthe Schneider
Marthe Schneider (°1994, Belgium) is maker, writer and actress.
Tim De Paepe
Tim De Paepe (°1986, Belgium) is maker, director and IT developer.


Explore our immersive, interactive, and participative installations and performances. We create series on big data, society, (human) (artificial) interaction, the friction between different world views etc. Every topic is explored through multiple projects that are in connection with one another. We invite the audience to actively experience these crossovers between theater, visual arts, new media, and science.

Big Data Trilogy

Big Data Trilogy includes performances #1 HOLLOW, #2 BIAS, and #3 RELAY. The audience is submerged into different layers of programming language; the communication layer, the binary layer, and the technological layer. The audience is invited to reflect on the impact of digitalization in our society. Technology is evolving faster than the average person can handle. This trilogy provides the audience with a grip on the hidden effects of big data. Big Data Trilogy helps you to define and understand ethical problems stemming from technology, the impact on individual people, and, in the end, on the whole of society.

By several encounters with a stranger, first by letter, continued by chat, phone and video conversation, every audience member is encouraged to think about intimacy, personal space and privacy in relation to the use of digital communication tools. An experience that directly reflects on our daily actions. The context in which data is stored and in which context it is used, works in this installation alienating and reveals the volatility and elusiveness of data. #1 HOLLOW played from 2016 to 2019 in Belgium and the Netherlands.
What is the value of our individual choices once they are part of a big data set? Nothing but numbers. In fact only ones and zeros. How can the individual choices of a spectator be reduced to what they are for a computer: a set of instructions that reveals our choices and in the end our 'identity'. Are our individual choices not necessary to distinguish ourselves from others? Or is the opportunity to choose nothing more than an illusion?
When scientists were looking for the cause of an interruption on the Mark II Aiken Relay Calculator, the first primitive computer, one of the operators discovered a little insect in a relay component. The first so-called 'bug' was the last living and analog resistance fighter against the evolution of the computer.


A.R.C. / A Real Catastrophe invites you to question our individualistic society, define and reflect on a new social structure. Let the rumors from another world offer you new perspectives on the future.

This project includes several performances and installations in public spaces.
The starting point of A.R.C. / A Real Catastrophe is the mythological story of Noach’s Ark – a story that reappears in different religions and cultures worldwide. The tale is deeply rooted in our collective memory, and its symbolism is still touching on current societal topics.

It seems as if our society is increasingly opposed to changing views on the world. The heavy emphasis on 'preserving' makes us forget how we can remain open to alternative ideas of the future.
2° Oeverloos is an interactive performance for children between the ages of 8 and 12. It uses the public space as a stage where stories are told that open a window to another world.

RUMOR // Unfolding Futures stems from the idea that an image of a different, future world clashes with our current on


Explore the world of human memory. PlayField introduces you to five performers. They share memories. Five perspectives and five personal histories emerge. Does any of it sound familiar? Slowly but surely the fragmented, personal moments compose a web of stories no one can escape from.
Experience live classical music in a completely new way! More than fifty musicians are following your movement through the concert venue, enabling you and the rest of the audience to reorder and shape the music being played. Feel the vibration of the strings, hear the breathing of the brass players and free your mind during i-Classics Empty Minds. Rather than leaning back you will become a part of a complete experience of music, fashion and video in collaboration with the South Netherlands Philharmonic, art collective playField and Fashionclash. Curious? Get your ticket now, be inspirerd and embark on a journey into a completely new world of music and art! i-Classics Empty Minds is a production by philharmonie zuidnednederland, in collaboration with playField, Fashionclash and Karmijnrood Podiumkunst. 'I-classics: Empty Minds' played in 2018 in the Netherlands.
Every organism is constantly in motion. It behaves and develops according to its own extremely complicated pattern. From the concurrence of all organisms, arises the big jazz where philosopher Alan Watts talks about: the human dance, the flower dance, the bee dance... In other words: everything is movement. Everything changes, moves, vibrates, connects, communicates, makes music, etc. Every object/subject that exists in our universe has its very own frequency.


You have the control button at your fingertips. You decide what happens on stage. PRESS Play emerges you in an interactive performance that plays with the wonderful/treacherous freedom of a virtual world full of hidden algorithms.

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